HoloDust said:
And I'm saying that Hellblade is not good example of that, since, while being a smart port that made much better balance of necessary sacrifices with assets and lighting vs resolution (unlike certain previous lauded ports), it is extremely limited game in scope that could be ported to PS360 while retaining most of its visual indentity. But, I'm not seeing this discussion getting us anywhere fruther, so I guess we'll agree to disagree. |
Yeah we're clearly on two different tracks here; you're looking at it from the perspective of structural complexity, I'm going by the technical sophistication of the actual rendering. Agree to disagree.