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curl-6 said:
HoloDust said:

360 has 1/16th of current gen consoles RAM and less capable GPU than Switch...yet RoTR on it looks really, really good retaining most of artistic vision of its current gen counterparts.

But beside that, you're missing the point. Not once have I said that Switch is not more capable than PS360, because it is. What i said, and stand by it, is that Hellblade is not that demanding game, due to its extremely limited levels, and that it would be able to run on PS360...thus not making it THE showcase of some "untapped potential" that Switch might or might not have.

I'm not missing the point, as the point was mine to begin with. That point was that Hellblade on Switch shows a level of graphical accomplishment unlike any game on the system prior to it, as such demonstrating that the system could go further than shown before.

I was talking about graphical sophistication; you're talking about structural complexity, something totally different.

And I'm saying that Hellblade is not good example of that, since, while being a smart port that made much better balance of necessary sacrifices with assets and lighting vs resolution (unlike certain previous lauded ports), it is extremely limited game in scope that could be ported to PS360 while retaining most of its visual indentity.

But, I'm not seeing this discussion getting us anywhere fruther, so I guess we'll agree to disagree.