By using this site, you agree to our Privacy Policy and our Terms of Use. Close
HoloDust said:

Yeah, and Hellblade had to strip Enlighten GI, fundamentally changing lighting - I thought you've watched DF video - side by side, Hellblade on Switch and PS4 look quite different at times...no less than when you watch RoTR side by side on 360 and current gen consoles.

But ultimately, this is not question of whether or not Switch is more capable than PS360, because it is, but how demanding Hellblade is...and I don't think, due to its extremely limited level design, that is very demanding game that is not able to run on PS360 and retain most of its bling. If they managed that with RoTR, I'm fairly certain they would manage with Hellblade.

Hellblade on Switch is technically much, much closer to the full fat version than RoTR 360. The former retains much of its PS4 standard rendering tech, the latter does not.

Bottom line PS3/360 could not handle the Switch version of Hellblade, and as such PS3/360 are not relevant to my original statement, which was simply that Hellblade shows graphical results unlike anything previously seen on the Switch, and thus future games on the system might also do so.

thismeintiel said:
It'll be interesting to see if Nintendo releases a Switch Pro, if devs will patch previous games to make full use of it's capabilities. Maybe something like this game holds at 720p all the time, maybe 900p docked.

Since a lot of games use dynamic resolution you'd just automatically get a boost from them sticking closer to their maximum res.

Ganoncrotch said:
curl-6 said:

Not like this though. A theoretical PS3/360 port might be able to retain the core gameplay framework but it wouldn't even look like Hellblade anymore as you'd have to gut the rendering pipeline and crush its RAM footprint down to less than 1/6th the size of even the Switch version.

The switch has 4gb of DDR4 ram at 1600mhz in comparison to the Xbox 360 having 512mb @ 700mhz. That's 1/8th the capacity at leas than half the speed. I would contest that something like the sea of souls area later in hell blade would just simply not be possible on Xbox 360 hardware, there's far too much active 3d geometry around the area.

https://youtu.be/rTYQwXIoDJI

I haven't gotten that far yet, but yeah, PS3/360 definitely don't have the capability to run the Switch version of Hellblade. In addition to the huge gap in RAM, Tegra X1 wipes the floor with the graphics chips in those consoles.