| ptofhearts said: Sometimes I have a feeling the Labo should have been a hit from the get go but something went wrong. It's definitely a great idea, but I think it suffered marketing-wise because people mocked the cardboard thing. Anyways, maybe it picks up steam later on. |
From what I gather, there were two major issues and one minor issue:
1) The price. The robot suit being an extra ten dollars hurt some consumer perception.
2) It takes effort. This is the biggest one. People seemed to like the concept and enjoy the idea of it (talking general public) but to spend time putting it together seemed to immediately put a bit of, "frustration" on the face of many customers. So many times I was asked, "Do they have one that is already put together or do I have to do it myself?" and I knew at that moment, the customer was lost. The biggest selling point of Switch to the general public, despite what many people on sites like this think, was the ease of use. Take it off the dock and continue playing. Put it on the dock and continue playing. No menu screens, no calibrations, no effort necessary. Just set it down and play. That is not the case with Labo and it has turned many customers off. Pay more and work harder... many were not going.
3) Space. Lesser but still something I hear among the general public is, "where are we going to put this stuff when we are not using it. Our apartment is small/house is already crowded". I do not think this one is huge but it does factor in. Labo seemed to generate interest in the concept but unfortunately, the execution and work required for the (what is perceived as) minimal payoff has created the barriers preventing the product's success.
Last edited by GhaudePhaede010 - on 17 April 201901000110 01101111 01110010 00100000 01001001 01111001 01101111 01101100 01100001 01101000 00100001 00100000 01000110 01101111 01110010 00100000 01000101 01110100 01100101 01110010 01101110 01101001 01110100 01111001 00100001 00100000







