curl-6 said:
Not like this though. A theoretical PS3/360 port might be able to retain the core gameplay framework but it wouldn't even look like Hellblade anymore as you'd have to gut the rendering pipeline and crush its RAM footprint down to less than 1/6th the size of even the Switch version. |
The switch has 4gb of DDR4 ram at 1600mhz in comparison to the Xbox 360 having 512mb @ 700mhz. That's 1/8th the capacity at leas than half the speed. I would contest that something like the sea of souls area later in hell blade would just simply not be possible on Xbox 360 hardware, there's far too much active 3d geometry around the area.
Last edited by Ganoncrotch - on 16 April 2019Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive