By using this site, you agree to our Privacy Policy and our Terms of Use. Close

To a degree.

Not having choices sucks. But I say that it's understandable that someone doesn't want to release their games on their competition's platforms. Also, uncancelling a game from a third party developer by giving them the money needed to make it in return for platform exclusivity (like, say Bayonetta 2/3) is still better than no game at all.

Also, you can't blame a developer who only wants to release his game on a specific platforms, for whatever reasons. For instance, an indie developer who can't afford to port and test their game for multiple platforms, or a PC developer who doesn't port their game to consoles because it's making heavy use of mouse and keyboard and controllers not having enough buttons to keep up. There'it's entirely the developers choice on where they want to sell it, similar to choosing which brick&mortar store(s) you choose your craft to be sold in.