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JRPGfan said:
curl-6 said:

Yeah, I feel like more than any game previously released on the system, Hellblade really seems to indicate that the Switch has still has untapped potential and that we haven't yet seen the full extent of how far it can be pushed.

2 years ago, I never imagined Switch would ever be producing results like this.

I disagree, I think Hellblade shows what the Switch is capable of doing, if you push it all the way to its limits.
This is a port job, where its not just resolution cut backs, or halved framerates.
They used video cutscenes (because it beats what the system can do), and they scale down textures, special effects, lightning, shadows, ect ect.

They spared no effort in optimising this game for the switch.
This is as far as the switch can go.

Which is still impressive, Switch uses like ~20watts vs the PS4 slims useing like ~90watts to play a game like this.

While what you're saying is true, and there have been cutbacks to get Hellblade on the Switch, how many times have we heard "_____ pushes the PS3/Xbox 360 to its limit" or "The PS4/Xbox One won't be able to produce much better visuals than this because the architecture is already outdated" only to see better and better software?

Hellblade may push the Switch to the limit right now but that limit may be a little higher a year from now.