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Depends.

Some games have a fantastic story, onto which the gameplay is actually more of a hindrance sometimes, espeically for those who just want to enjoy the story.

Some devs have caught up on this and included a Story difficulty mode, where the gameplay is so easy you often actually have to go out of your way to loose. This allows people to enjoy the story without having to worry meeting any roadblocks along the way. This is especially useful if you want to just relive the story after you played through the game, or if you're bad at something in the game which otherwise stops you in your track, or if a combat is buggy.

However, in games without heavy story, I would suggest doing it like Nintendo: giving an option to make a passage extremely easy, with the tradeoff of never being able to max out your score/stats/what have you in that passage ever again unless deleting everything and starting from scratch.