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Current gen VR is the first that actually works as it should (from a eye-display point of view), and actually does a good job at showing the difference between VR and "standard" gaming.

As a first step, it is doing well enough, and the future of the tech will only get better. And in turn, as it get better, more and more people will dive in.

Main barrier for entry is the price and the form factor. But both will get solved as the tech matures and entices more people to dive in. Headsets will go wireless and less bulky, tracking methods will improve, and as more and more people adopt the tech, devs will get less frisky and invest into more meaty VR experiences instead of what feels like tech demos.