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DonFerrari said:
I don't buy it that the reason for the problem is the distance, it most probably is that with the international people it doesn't have enough bandwidth or the like on it.

If the distance was a problem when they make an international version of plenty of cellphone games that use servers full time they would never stay online as certainly are a lot of places far from each other.

So if a company isn't capable of doing the product right they suffer on the market, that is pretty simple.

Probably not bandwith, but ping. Due to the distance, it takes much longer to connect to the server, and if there's some waiting list it can result in the connection to time out, resulting in another try... and another , and another...

Hence why online games have normally regional servers to compensate for this.

Most Smartphone games run on Google/Apple servers, which are found everywhere in the world. If you block google's internet address they take a hit in performance as then you run on their own small, localized server, if they run at all that is.