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Wyrdness said:
Jumpin said:

Where are you getting this 5000 people at EPD number from? NCL employs only 5869 total; around 2000 of that number work in Nintendo's core offices, which would include EPD. I am also unsure how this number is relevant?

I don't know what you mean by "Zelda team" as though it is something that doesn't include the Monolithsoft employees.
Breath of the Wild's team numbered 357 devs (including indirect dev assets: tools department, audio team, motion capture, pipeline, etc...), this is more than double the size of the Skyward Sword team which numbered 163. Both sets of numbers include Monolithsoft staff. As I stated earlier, of the 24 people on the design team, 12 of them (or 50%) are from Monolithsoft. I don't see how that equates to a "drop in the ocean." They were a significant force on the Breath of the Wild dev team.

The number is relevant as people are saying around 60% of Monolith when it's barely nothing compared to the total of people Nintendo have under them the Zelda team alone are bigger than Monolith having double checked the 5000 plus includes EPD although the statistics number posted by Nintendo is different to what you say here, also looking at the 300 figure you cited nowhere does it cite that Monolith were included in that figure as Aonuma said the team had 300 people Monolith maybe the extra 60 or so people as Monoliths' 200 employee figure now is after a recruitment drive 2 years after BOTW release, they were around 120 people when BOTW started and finished. During SS' development Monolith were even smaller and were around 90 or so people.

Those 12 only focused on open world design the rest had to do everything else that goes with it yeah they helped with a key part of the game but then the was still so much more to do hence why even though Xenoblade X and BOTW's map have similar designs the applications are very different, much like Intelligent Systems now 1-up are utilized to handle programming Monolith are utilized for map design with in Nintendo it doesn't however mean they can do a full on Zelda on their own because 60% of their team helped develop the map assets.

"doesn't however mean they can do a full on Zelda on their own" put that thing aside, if Monolith didn't help, could EPD make the open world of BOTW being large and great with fill of contents for the 1st time ever alone?