Jumpin said:
Double checked what source? https://www.nintendo.co.jp/corporate/en/outline/index.html Nintendo's own website gives a figure of 5869 employees globally, including 2,271 employees at Nintendo Co. LTD Even if the team was 300 + 57 from Monolithsoft (16% of the total, with 50% of the design staff) is NOT a "drop in the ocean" as you say. Especially when Monolithsoft's portion, the world map, is the starring attraction of the game. |
Monoliths employee count during development of SS and BOTW:
https://nintendoeverything.com/a-rough-estimate-of-monolith-softs-staff-count-over-the-years/
During SS they had around 80 people and they were working on XBC at the time so I don't see more than 20 people working on Zelda back then, when BOTW started they had 108 people and were around 120 when it completed so that's around 60 people, 20-60 people compared to the remaining 2,211 people going by your number is a drop in the ocean for Nintendo as Monolith are still one of the smallest teams an example of this is Retro who had more employees than Monolith at their peak but their absence has barely affected Nintendo's performance and they've been replace as the fan favourite studio (who were hyped up by people to be a Naughty Dog) by the latter due to Nintendo pushing the latter more, the same can easily happen to Monolith as well their work is appreciated but doesn't mean they're now the foundations holding it all together don't get carried away.
The star attraction for BOTW isn't the map it's the game's use and application of the map, many games have good open world maps but don't use them as well, Monolith map a good map yes but the Zelda team's application of it is why it stands out among open worlds.