I can explain exactly why a PC game costs less
See, when I play a console game, I expect that game to work. I'm willing to go with patching online aspects, since obviously if I can access the online content, I can get online to patch that, and online where you have other people futzing around with things can introduce a lot of unforeseen variables, but for the offline part of a game, I expect it to work and not have to patch anything for it or find any fixes to address problems with the game freezing up.
PC games can be mostly designed, and often come out with numerous patches that fix all sorts of different things in order to get them to play properly.
When I play a computer game, I usually go into it expecting to freeze or have the game hang on me at LEAST once per individual game. Even more for more recent games. For a console game, I would find this completely unacceptable.
![]() |
Seppukuties is like LBP Lite, on crack. Play it already!Currently wrapped up in: Half Life, Portal, and User Created Source Mods
|








