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Wyrdness said:
HoangNhatAnh said:

Agree about those things, however, Monolith helped them a lot. 60% people of their main team and Kyoto studio were moved to BOTW. Meanwhile, only 40% people left (B team) made Xenoblade 2. Now compare Xenoblade X to BOTW open world design side by side, yeah, they are all Monolith Soft

The's more to a game then the map design that's the point 60% of Monolith is still not even one tenth the size of the EPD team as Monolith are only 200 people compared to EPD's 5000 in total it's very likely EPD just had them design the map and the Zelda team did everything else.

Exactly, there is a reason why Xenoblade 2 was somewhat incomplete with buggy, low resolution and choppy fps. Because all the people of the main team were moved to BTW. Now, if Nintendo didn't use their support, i wonder if EPD could make open world BOTW alone since the only people who could make good open world with great design in big scale while didn't feel empty at that moment are Monolith. Compare both XCX and BOTW open world side by side, almost identical