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HoangNhatAnh said:
Wyrdness said:

Key element but far from the only one as the are also things like NPC interactions, physics, structural design, A.I. interaction etc... Building a good map is one achievement but the is still a lot more required to make a great game world especially one on BOTW's level otherwise FFXV would be seen as a masterpiece as well.

Agree about those things, however, Monolith helped them a lot. 60% people of their main team and Kyoto studio were moved to BOTW. Meanwhile, only 40% people left (B team) made Xenoblade 2. Now compare Xenoblade X to BOTW open world design side by side, yeah, they are all Monolith Soft

The's more to a game then the map design that's the point 60% of Monolith is still not even one tenth the size of the EPD team as Monolith are only 200 people compared to EPD's 5000 in total it's very likely EPD just had them design the map and the Zelda team did everything else.