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Amnesia said:
Nuvendil said:

So was I, dynamic shadows are present.  Senua is very obviouslycasting one at all times.  Resolutionof the effect and lighting makes them hardto see in some instancesand there is one instance were they seem not to be working right.  But they are there.  Also, those other shadows are absolutely not baked.

I am sure Digital Foundery can't wait more to dig this one....

I'm sure they will.  This isn't the first game on Switch though to have shadows be so low res that they become hard to distinguish.

What is missing, though, is ambient occlusion.  That's what has the lighting looking a bit flatter than usual.  That and someone has the contrast.cranked down and the brightness cranked up.