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Amnesia said:
Nuvendil said:

The very first assertion you made is shown false 30 seconds in.  The shadows are soft, but they are there.

And no, this isn't the most spectacularly amazing UE4 game of all time but the game was made by a small team on a small budget.    It's hardly laziness.  Also, diminishing returns have made gaps like this less visibly distracting.  

I was not talking about static shadows which are actually from texturing. There is no dynamic shadows.

So was I, dynamic shadows are present.  Senua is very obviouslycasting one at all times.  Resolutionof the effect and lighting makes them hardto see in some instancesand there is one instance were they seem not to be working right.  But they are there.  Also, those other shadows are absolutely not baked.