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V-r0cK said:
RolStoppable said:

The usual idea that people have when they speculate about a Switch Pro is that its purpose is to get AAA third party publishers to port their games to Switch.

The immediate flaw is that third parties do not exclusively develop for a certain version of a console, so a Switch Pro is essentially pointless.

loll then ya no point about having a Switch Pro then.  I'm content with how it is now.

It would hardly be pointless. Even if b9th consoles get the same library, a Switch with a moderate upgrade - using the X2 at higher clocks, for example - would still provide the same benefits a PS4 Pro does: improved visuals and/or image quality, better framerates, etc.  Not unlike the New 3DS.  Also, Nintendo's own games would benefit, especially with them taking a shine to adaptive res.  Splatoon 2 could probably just lock in 1080p instead of scaling down and possibly support the same AA solution in game as it has in the hub.  Super Mario Odyssey could similarly benefit by locking in its900p res. Doom and Wolfenstein 2 would definitely benefit greatly as they use adaptive res very agressively.  In fact, ever game using adaptive res would benefit without even a need for patching.  

Games would look better and run better and with the more efficient X2, battery life could increase as well.  

The concept is hardly pointless.  It's not about bringing in more 3rd parties but about making the Switch experience better.  And from a marketing perspective, keeping the system more relevant as the next generation begins.  When it comes to that, it's not just about pure direct competition, it's also about mind share and general attention.  A Switch Pro would help keep the Switch at the fore front of the general audience's minds.