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Intrinsic said:

Exactly, and google works their magic and further compresses that to sound 50Mbs for a 4k, 60fps stream. 

I see the majority of people playing  at 720p or 1080p and telling themselves they are playing at 4k/60fps.

Yeah, but YouTube will buffer the video and (depending on your settings) adjust it's quality to keep it running smoothly. With Stadia that won't work, and if there is a dip in network speed for just a second, it will produce immediately noticeable problems with the stream. Just wanted to point that out. Playing a game in 4K and having the image go blurry for a second will be quite jarring

I do agree though that 50 Mbps will be enough for a 4K stream, but what I don't necessarily agree with is that compressing the data is an argument in favor of this. My biggest concern is image quality, and I have my doubts for as to how well this will perform. I've used PS Now, and while it's "passable" for many games, it's nowhere near good enough to be a replacement for standard console gaming. 

I want Stadia to have low-latency (where the latency is so low that it occurs before the frame is even drawn, making it negligible), and a crisp, RGB image. I really hope that this is achievable because if it is, this could be that leap forward to the next generation that I never thought we'd see again. PS3/360 -> PS4/Xbone did not feel like a major leap in performance, and I imagine the PS5/Nextbox to be similar.

Google is one of my favorite companies, so I am very excited that they are going all-in with this, and I would really like to see it succeed.