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spemanig said:
potato_hamster said:

The GDC stream where this was announced stuttered multiple times on me. Hardwired gigabit internet connection. All it takes is one serious gamer to lose due to input lag or a sudden stutter and they're going to want an actual console again.

Baseless speculation? Have you played an EA game in the past five years? You are bombarded with ads in a $60 game you paid for. Have you used any of google's services on devices without ad blockers? Try watching three youtube videos from prominent youtube content back to back on an iPad without a youtube red subscription. Count the ads. You could get over a dozen in 3 15 minute monetized videos, possibly more.

You seriously overestimate how high the bar is for immersion amongst the common consumer, and underestimate how good game streaming currently is. You're also making a false equivalence fallacy with your GDC comparison - the factors by which your live stream being viewed by potentially 10s of thousands of people at the same time stutter are fundamentally different from the kinds that would likely make a single player game you're playing via cloud do the same. If it's multiplayer, these are the same factors that literally already effect multiplayer games now, and is not magically special because it's being streamed.

Youtube is a free service where you can pay to have the ads removed. The ads are completely tied to being free. EA is one company doing something objectionable that is completely unrelated to games streaming. You implied that games streaming + google would somehow = ads on games, as if that's a foregone conclusion or something. It's not even a little bit.

You're making a lot of assumptions about what I do and do not know. Why do you believe that if I disagree with you I must be ignorant about what the current technology allows or what the gaming community will accept? And I'm making a false equivalence that the very people behind the creation of this device currently are having issues meeting the demands of streamed video which are less than streamed gaming? Let's say GTA VI comes out on Stadia. Do you think there will be tens of thousands, if not hundreds of thousands of people attempting to play at once on release? Yet you seem totally content to believe that google is capable of acceptably streaming something that is much more dependent on lag when they can't even stream an HD (non 4K) video to tens of thousands of people without lag. That makes sense, how, exactly?

Google puts ads on everything. The a huge chunk of their existing business model is entirely based on ads Why wouldn't they put ads on game streams? I think it's less realistic to think that google will put ads on games than won't.