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Cerebralbore101 said:
zorg1000 said:

I think Pokemon needs to stop being annual in order to accomplish that. Take a look at the output compared to the other franchises you listed.

3D Mario

Mario 64-1996

Sunshine-2002

Galaxy-2007

Galaxy 2-2010

3D World-2013

Odyssey-2017

Total-6

 

3D Zelda

Ocarina-1998

Majora-2000

Wind Waker-2002

Twilight Princess-2006

Skyward Sword-2011

Breath of the Wild-2017

Total-6

 

Smash Bros

Smash-1999

Melee-2001

Brawl-2008

4-2014

Ultimate-2018

Total-5

 

Pokemon

Red/Green-1996

Blue-1997

Yellow-1998

Gold/Silver-1999

Crystal-2000

Ruby/Saphhire-2002

FireRed/LeafGreen-2003

Emerald-2004

Diamond/Pearl-2006

Platinum-2008

HeartGold/SoulSilver-2009

Black/White-2010

Black/White 2-2012

X/Y-2013

OmegaRuby/AlphaSaphhire-2014

Sun/Moon-2016

Ultra Sun/Moon-2017

Let's Go-2018

Sword/Shield-2019

Total-19

A lot of those aren't entirely new games though. A lot of them are remakes, or the late coming 3rd game of a generation. So IMO the games I crossed off shouldn't count. So they are basically up to 9 games, and a bunch of remakes, reworks, and spinoffs. 

They count because they still take time and manpower.

Pokemon Sun/Moon was stated to have a team of about 150 people and began development after OR/AS, that's 2 years.

Aonuma claimed that Breath of the Wild had a team of 300 people and took 4 years.

Mario Odyssey had a team of around 150 people and was in development since 3D World released so about 4 years.

Sakurai stated that Smash Ultimate started development in late 2015 so 3 years and had "hundreds of people".

 

Those games you compared to either had a much bigger team, a much longer development or both.



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