Wyrdness said:
The thing about Cloud and mobility is that although they'd be at odds in the current climate a platform will still benefit from having both, for example Cloud would still boost a device when it's used as a home console so regardless it's still a problem for Sony who are in the traditional space because the would be devices in the home having access to games that are above their specs. These titles would be on shaky ground the second the device becomes mobile yeah but then it'll have its own library to make up for that dismissing MS doesn't make the problem go away as you still need to deal with its implications, this is kind of what I touched on earlier in that if it happens it's an unorthodox situation that Sony have never dealt with and they tend to have trouble with such cases because the's no text book response to these situations you have to do something well out your comfort zone. This is before we get to the rumours of Google making an entry into the industry themselves. |
It's more likely that we see streaming only than cloud improving the local HW. This have been a large discussion on forum when MS was talking about 3x the power of X1 using cloud but never released. At the same time we had PSNow increasing in use.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







