By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:

The_Liquid_Laser said:

Just speaking for myself, but to me the NES/SNES Zeldas are amazingly great games.  In fact the very first LoZ is still my favorite game of all time.  I just love these early Zeldas so much, and after Ocarina of Time, Zelda changed a whole lot.  Even the 2D Zeldas just don't feel right anymore.  They tend to be more about puzzles instead of action.  The pre-Ocarina Zeldas were about 2D action.

Link's Awakening is the only pre-Ocarina Zelda that I haven't played.  I was originally going to get the GB Color version, but I'd rather have this version instead.  It's a wonderful, new-to-me style of game that just isn't made anymore.  It's a day 1 must buy for me.

A lot of people who began the series pre-Ocarina seem to have similar sentiments.

Ocarina was my jumping off point for the series so that style more defined what Zelda meant to me. I doubt I'd get much out of the NES games as *raises flame shield* I find most games from that era practically unplayable nowadays. Even Link to the Past (while it was well made and I did overall enjoy it) felt a tad clunky when I finally got around to playing it, mostly due to limitations like not being able to attack diagonally. (Something that the trailer reveals is thankfully not an issue in this remaster)

Given that Nintendo will most likely add a lot of modern polish to this remaster to make it more playable by today's standards, this could be the game that finally makes 2D Zelda click for me.

I can actually understand this.  One reason is that the experience of trying to play these games today is totally different than it was in the 80's.  For example LoZ 1 on the NES came with an instruction booklet and a map which had hints on the other side.  If you try to play the game cold, then you have a lot fewer tools than the average person did when they played the game in the 80s.  On top of this there was Nintendo Power which gave hints and there was also a number you could call for help.  Today you generally either play the game cold or look at a walkthrough, neither of which is how the game was designed.  The game was designed to be somewhat tough with plenty of hints and other aids to help along the way.

Given there are also plenty of other things (like attacking diagonally) that really do just need to be polished up.  But there are other parts that actually were meant to be cleared up by an instruction book or something else outside of the game.