Pemalite said:
GTA 5 is a bit of a memory hog on PC, it really wants 8GB of memory. - Partly that is because of the reliance on the old Direct X 11 API and the extensive caching, you can get away with 4GB if you do some tweaking though.
I agree, would translate well over to the Switch, but it would probably take significant resources to pull off... And they might be investing that into their next title. |
Wasn't the X360 running some modified version of DX9 with some features taken from 10 but not fully implemented, I mean... just in terms of being a old graphics API to say 11 is old while the 360 can only dream of being able to run it considering the console launched 1 full calendar year before DX10 showed its face on PC's.
No doubt a OC'd Core2Quad could piss all over PS/360 era games though when coupled with a decent enough GPU, again though, the first Core2Quads came to market a year after the X360 launched and yeah robbing this from wiki but "The mainstream 65 nanometer Core 2 Quad Q6600, clocked at 2.4 GHz, was launched on January 8, 2007 at US$851" sure that cpu can be gotten for around 20e now, but when it launched it would cost you the price of 3 Xbox360's for the CPU alone, it's no wonder it can outrun the old MS beast.
Looked it up for lol's, how the mighty have fallen (in price)

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