zorg1000 said:
It also sounds like Platinum may have spread themselves too thin. Development started in late 2013 with a planned late 2016 release. In that time frame Platinum also was developing Bayonetta 2 (Sept 2014) The Legend of Korra (Oct 2014) Transformers: Devastation (Oct 2015) Star Fox: Zero (Apr 2016) Teenage Mutant Ninja Turtles (May 2016) Neir: Automata (Feb 2017)
That's a pretty significant output for a team of ~200 people so to add what seemed like a rather ambitious game was probably just too much. |
You are right on it. If PG knew they wouldn't be able to deliver that would be on them. But seems like there were additional pushes from MS that made it unfeasible.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."