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starcraft said:
What irritates me the most is that a couple of reviews have suggested there is the beginnings of a solid single player experience in there that got hijacked by a games as a service game. Like Bioware actually might have delivered what they normally deliver - a high quality single player experience.

Even their latest outing (ME:A) was far better than gamers gave it credit for, which was still a higher score than Anthem is going to wind up with.

But the real risk now is that rather than recognising their misstep and allowing Bioware back to their roots as a profitable-but-not-money-printing single player experience builder, EA will simply declare they underperformed and shut teams/the studio.

I think Iwata said it best regarding firing staff to make the numbers look good in the short term.

“If we reduce the number of employees for better short-term financial results, employee morale will decrease, and I sincerely doubt employees who fear that they may be laid off will be able to develop software titles that could impress people around the world.”

I really can't imagine there are staff at Bioware right now who aren't fearful that they could find themselves out looking for work soon and when it comes to the gaming industry for those staff that could mean looking to relocate themselves and their families across the globe to their new jobs, I mean really someone who has that going on in the back of their head isn't going to be crafting the beginnings of a giant universe that would grow into a franchise as we've seen in things like Mass Effect because that member of staff probably has it in their head that they'll likely be fired long before their work ever makes it to game 1 never mind being a part of a new Franchise now.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive