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Ganoncrotch said:
the optimization that Rockstar done to get GTAV looking as good as it does on that hardware is insane to me, when you look at the PC minimum requirements and then you consider that the ps3/60 have at the very most just 512mb of system memory shared between graphics and system ram then like... it's just close to magic the end result works as well as it does. I always point to it when people suggest things like "X game would never run right on the specs of Y machine" because when there is money to be made a company will grab aging or dated hardware and choke every ounce of power out of it to make a port happen.

I mean if you look at that game and then look at some of the launch titles from that generation it's just night and day comparison, it's almost like it's a generation leap on the same hardware.

Yeah, as much as I hate it as a game, GTA5 on PS3/360 is a technological miracle in terms of how much they squeezed out of under 500MB of available memory and CPUs/GPUs from 2005. It really is one of the all time prime examples of how far talent and resources can bend hardware limitations.

Baffling why they haven't brought this one over to Switch yet, obviously it can handle it if the freaking 360 can, and portable GTA5 would sell a bunch.