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steven787 said:
Accuracy of 10 or even 20 percent error isn't a big deal when you are discussing Qualitative properties of sales. Of course publishers and retailers want more accurate data, but as far as using sales to predict future trends in gaming (what type of games sell, what console is "winning") broader estimate work just fine. I don't see what the problem is or why the established game websites are so against the idea of VGChartz.

a 10% error, let alone 20%,  is a mortal flaw in methodology. Any professional outlet that often possesses that terrible margin of error wouldn't last long in the business world.

The article didn't say much I didn't already know, and I agree completely with it.

 

To Brett Walton: Please give credit to your sources, that's the way it should be.