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Rab said:
Problem with most games in the industry is that they sell top heavy, for companies to be truly viable with a strong cash flow their games must have long legs, this is rarely the case even if a game sells tremendous amounts in its first month it often drops fast leaving less and less to keep employees in the long term

Hence why microtransactions, lootboxes and the like were created, they allow the publishers to make pretty consistent amounts of money outside of sales. Money that these publishers earned before by making smaller, more niche titles, but with the extra income they're getting in the games, they don't need to develop those anymore. Just have a look at all the big western publishers and the games they develop and publish every year; you can count them easily on one hand while in the past, both hands weren't enough.