Nate4Drake said:
I agree. I'm confident the combination CPU/GPU/RAM of Anaconda and PS5 will be a significant jump over X and PRO. |
Can't be, for 2 reasons:
1. Heat. A Vega, which comes close to the 1080 in power, consumes more power than an entire console. And downclocked to it's sweet spot the performance gain over the X is pretty weak.
2. Price. High-end GPUs cost way over 500$ (the Vega VII that got released today costs 700$ for instance), so you can't expect these to be built into a console unless production costs would at least match, if not exceed PS3 initial costs
Conina said:
Not a big problem at all. How many PS4s sold are Pro-models? Probably less than 10%: zero percent of the 43 million PS4s sold until the Pro-launch and probably less than 20% of the 50 million units sold after that... around 8 - 10 million PS4 Pros. How many Xbox Ones sold are X-models? Probably less than 7%: zero percent of the 30 million Xbox Ones sold until the X-launch and probably less than 20% of the 12 million units sold after that... around 2 - 3 million Xbox One X. Many of these 10 - 13 million Pro/X buyers are early adopters and/or enthusiasts and they will switch to the next consoles quite fast. |
Much more than you think, I fear.
Have a look at the NPD prediction tool, where I try to find exactly that out - and over half of the PS4/XBO consoles sold nowadays in the US are Pro or X. In fact, the X has a whooping 80% ratio over the S right now (which is probably also why the S is so often on sale - it just doesn't sell anymore otherwise), while Pro and slim are more or less at equal terms.
If we expand that to global sales, and reduce the ratio a bit in favor of the slim/S models, then out of 280k weekly sales between PS4 and XBO probably still mean 120k Pro/X models sold per week outside of holidays by now. And while the sales of PS4 and XBO are slowly dropping, it's almost exclusively the base models that are dropping right now, giving the Pro and X an increasingly large market share.
In fact, since the Pro is already 2 full years on the market and the PS4 as a whole sold over 38M WW, I'm very sure at least one quarter of those sales are Pro sales, which by itself would already almost match your figures. And with 11.5M in the US alone, it's quite possible the Pro is closing in on 5M sold there by now. As for the X, look the first paragraph.
In other words, those 10-13 million you mention can very well be just globally in the US right now instead of worldwide. I'm pretty sure that Pro+X, taken together, already sold 15M+ and are by now close to half of all their consoles' share in weekly sales. Which means that until the next gen's release, there will be at least some additional 15M Pro and X consoles being sold, bringing their share to at least 30M consoles if the ratio stays the same, but 35-40M seem pretty plausible with their rising market share for then by now. And 30-40M who potentially won't upgrade because there's not too much of an upgrade can be pretty hefty, especially early on.
Also, don't forget that those enthusiasts who will upgrade mostly also sell their old console. A new new console for 499$ or an used Pro/X with almost the same visuals for 249$, what would you choose?
Nate4Drake said:
It's the 1st time I see this comparison, interesting. So the GTX 750 can perform better than the PS4 GPU ? And what about graphics, IQ and effects ? |
Generally in those tests, the settings are set in a way to mimic those of the console (or the strongest one, generally PS4, if several console versions are tested side by side with the PC version) the closest way possible to avoid inaccuracies.
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