potato_hamster said:
Because as you said "A fraction of a percent of all games are system sellers regardless of platform." And the fraction of a percent that are system seller, how important are they? I'll give you a hint: go figure out what percentage of total software sales are made up by the 20 best selling titles on Switch. |
You were talking about 3rd party support being bad so I dont see how "Nintendo games sell alot" is really relevant.
Everytime a new major Nintendo IP releases we have people saying Nintendo has released all their system sellers.
It happened after launch when people were saying Switch sales would drop because all the hardcore Nintendo fans got one for Zelda. Then it happened again after the holidays when people said that all the Nintendo fans got a Switch in 2017 for Zelda, Mario Kart, Splatoon & Mario Odyssey. It's happening again now that Pokemon Let's Go and Smash have released and it will happen this time next year after Animal Crossing, Luigi's Mansion & a new gen Pokemon release.
And the thing so many people ignore is the strength of evergreens. Those big games from 2017 were moving consoles in 2018 and the big 2017/2018 games will be moving consoles in 2019. Evergreens and a steady stream of small-medium games can keep sales strong even when there is a drought of major system sellers.
A prime example of this is Q1-Q3 of last year when Switch sold 7.25 million with the biggest new release selling like 2 million.
Then there is always price cuts and revisions that can and will keep momentum going.
And like you said, many 3rd parties have just been safe late ports but this year we are beginning to see more day and date titles and exclusives so I dont see how 3rd party support can in anyway be seen as getting worse.
When the herd loses its way, the shepard must kill the bull that leads them astray.







