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Soundwave said:

Labo ain't doing shit, lol. Give it a rest. It is nothing close to Brain Training.

This is a new era, just enjoy, stop with the freaking cheerleading over an audience that's just fine and happy playing stupid games on their smartphones. If that's what they want, let them have it.

Nintendo has their own audience and it's not a small audience anymore they don't need some fat soccer mom who can't play video games to have to buy a Switch to be successful today.

Nintendo has always made games that families can enjoy together, that's not anything new or special. What's happening now is the successive build up of several generations of Nintendo fans growing into adults and quite frankly becoming a legion that can drive huge business. That's how you get your 12 million Smash copies in 1 month. It's no accident. 

The fact that it's sold well over a million copies shows there's interest in the product. I'll admit I and many others, over-hyped it a bit. But It's important to realize that Labo's much more niche than something like Brain Age, or Wii Sports, or even Nintendogs. It's large, fairly expensive, and requires a lot of free time and creativity to leverage. It's not for everyone, and has a very different sales expectation to it than any other first party game on the system, which Nintendo themselves has acknowledged multiple times. That's why even at just 1 million fy sales, they're still going to keep rolling with it with new kits and events.

You seem to want to believe this delusion that the Switch is strictly a hardcore gamer console that only the l33t hardcore gamers play, with the filthy casuals banished to smartphones. The reality is, that's not the case. The gaming industry's not as linear and one-dimensional as you like to make it appear. Audiences from different markets can cross over, and Nintendo is going to be focusing on that. You can ignore all the data I brought up from Nintendo themselves in their reports, but facts are facts.