Intrinsic said:
There are quite a few thins abut the whole storage issue. First starting with RAM.... I am expecting them to have 20GB-24GB of RAM. Be that one pool of 20GB-24GB of GDDR6 RAM or 16GB of GDDR6 exclusively for games and 4GB-8GB of LPDDR4 RAM for the OS and secondary apps. So basically whichever is cheaper to implement. Now with storage.... you kinda need something a lot faster than a HDD when dealing with games that natively are built around a pool of around 16GB of RAM. That is over 3 times more RAM than the PS4/XB1 used for their games. Now granted there are multiple ways this can be approached; they could ship every console with a 128GB/256GB nand storage embedded on the PCB and still have a 2TB HDD. Or they could just ship every console with a 1TB SSD which will probably as you pointed out cost them more than a conventional HDD. Though I don't think it will be $30 more. More like $20 more. So it comes down to which is cheaper..... it may actually be cheaper to put 240GB SSD on the PCB + 1TB HDD than it is to go with a 1TB SSD. Use 200GB of that embedded storage as some sort f smart cache for gaming and then over the years as SSD pricing gets lower just phase out the HDD. |
I should have clarified better about the RAM. I do think they will do 16GB, but it will be reserved for gaming. I think they will do a 2nd pool of ~2GB DRR4 for the OS. Basically a continuation of the RAM solution found in the Pro.
I still have some serious doubts about a SSD. At most, I see them going with a hybrid drive. It'll save them millions and customers can choose to upgrade to a SSD if they so wish. But, we shall see.
The_Liquid_Laser said:
Everything you are saying is a smart strategy. I would like to get an official announcement from them though. |
There's a big thing you are missing about the PS3 to PS4, though. Sony's HW strategy. Before the PS4, Sony's strategy was to design their own chipset. This not only led to a larger expense when it came to R&D, it also led to an increase in the manufacturing cost, since the foundry has to be fitted to make this brand new chip. The PS3 was also where Sony was aiming large with the Cell architecture, which made things even more expensive and complicated for developers early on, the latter of which led to weaker ports for the first year or two in the PS3's life. Now, Sony is done with that strategy and using slightly customized off the shelf parts. This has the opposite effect, and lowers R&D and manufacturing costs.
PS3 also had another big negative going against it. The format war. Sony used the PS3 as a vehicle to get Blu-ray into more homes. It worked, and helped lead to Blu-ray defeating HD-DVD. Unfortunately, it also meant that Sony had to subsidize the price of an expensive chipset AND an expensive disc drive. Moving on to PS5, there is no format war to be won. The chipset will not be overly expensive or complicated. The PS5 is, more than likely, going to be another traditional console. The only thing that can screw it up is if Sony adopts some extreme anti-consumer policies, like MS tried to do at the beginning of this gen. I truly do not see that happening considering how they have reacted to criticism of certain policies this gen, even ones that aren't nearly as bad as the ones being pushed for the XBO initially.
Last edited by thismeintiel - on 28 January 2019