Nogamez said: Also arent most games to go from A to B do a puzzle and maybe kill a few dudes? |
Maybe, but not the ones I play. Hellblade didn't become an instant classic, it looked like an exercise in making a walking sim 2.0
Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.