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irstupid said:

The game didn't tell me this or that, whaa whaa whaa. The game did tell you. When you walked in that shrine and it said major test of strength and when you couldn't beat it. There. That's when it told you. Now you know. The game saves when you enter the shrine, so you lost out on maybe 5 minutes of your time.  

And yes, open worlds do give excuses in being that. YOu can't have an open world game and hold a person hand at the same time. 

I hope someday you get over your traumatizing experience of dying in Breath of the Wild. 

Wait, what? So your first argument is that I should have known it was one of the hardest shrine bosses, then your example of this is a castle (you know ... the ending area of the game which is obviously going to be difficult), but then you say I'm whining for saying that the game should tell me how hard it is? I'm not even saying it should, I am LITERALLY EXPLAINING why I went in not knowing it was one of the most difficult shrines. You can't say something equivalent to "you're stupid why didn't you know it was hard?" and then call me a whiner for explaining why. How does that work? 

I'm convinced that you don't even know what's being talked about in this conversation. I didn't die to the boss in the shrine. I just left the shrine after trying for a long time. And my entire arsenal was gone.