Trumpstyle said:
Yes my TF number is based on Vega, I don't expect Navi to improve the TF number but to improve perf/TF.
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Well you shouldn't do that.
The two things Navi is expected to improve is scalability (so no more 64CU limit) and efficiency (less power required to hit higher frequencies).
| zorg1000 said: I could be wrong but that honestly doesnt sound like that big of a jump. 6x CPU/GPU and 2x RAM when compared to base models (less when compared to Pro/X). |
Its actually a lot.
On the CPU side a 6 times improvement means the major thing devs complained about the current gen consoles is no more. And the CPU pretty much defines what is possible in game design as opposed t how a game looks which is the GPU. It shapes game design industry wide because n matter how powerful CPUs are n the PC side of thins devs still make their games around the constraints of the consoles.
As for the GPU, we are talking abut going from 1.8TF to 10TF+. And nothing everything in a graphic pipeline scales with resolution. A good way to look at it is this, look at say GOW/Horizon/Spiderman. Now picture those "made" exclusively for hardware that is 6-8 times more powerful.
As for RAM..... lets just say RAM is one of those thins that doesn't need to scale up as much as it used to before. 16GB f RAM is a lot if used exclusively for the games. Of the 8GB available in the PS4/XB1 only 5GB of that RAM is used for games. The rest is for the OS. So having 16GB dedicated to games is a 3 time increase and thats a lot. And I expect them t also have 8GB of LPDDR4 ram just for the OS. If anything what is more important (and as sony already hinted ) when it comes to Ram is bandwidth. There are those that even feel having 16GB of RAM is excessive.







