Pemalite said:
It can be CPU bottlenecks that hit the dynamic resolution as well, especially when the CPU cannot keep up with the number of draw calls.
The Playstation 4 Pro version is scaled back from the Xbox One X version...
I am not saying they are incapable... I am saying they are terrible relative to other hardware.
To be fair, 5th and 6th gens had terrible CPU's as well.
Agreed. The Switch's lack of GPU power is a massive hindrance, but not only that... It's DRAM bandwidth isn't helping matters either.
Lack of DRAM bandwidth will hinder fillrate and thus resolution though. - With today's compression and culling technology... Around 50GB/s of memory bandwidth is probably what you would ideally want to try and target in a Switch revision to hit higher resolutions with a step up in fidelity. |
Generally speaking we know the PS4 and X1 are about equal on the CPU side, but lower resolutions are on the X1 due to GPU limitations. So generally speaking, it evident low resolution is mostly a GPU issue.
As long as games keep pushing visual quality complexity on machines with limited capabilities, pop in is always going to be an issue. At best pop in less of an issue this gen than the last, but I anticipate it will be an issue next gen as well. Frankly, I'm annoyed some modern games don't leverage the extra power of X1X or Pro to improve draw distance.
Pentium 3 was a pretty capable CPU though, developers seemed to struggle with OG Xbox's limited GPU power and RAM in later titles.
Switch's ability to run games like Ark, Fortnite, Doom, and Wolfenstein II is impressive. Especially at a solid frame rate. However, the massive visual compromises (480p, 360p and lower) tell me the CPU is much more capable than the GPU. So again, I feel the Switch is more imbalanced than X1 and PS4.
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