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KBG29 said:
TheMisterManGuy said:

I don't think Battery tech and Heat consumption would be able to handle what an x86 mobile device would need. Nintendo went with Tegra for the Switch because it was the only SoC that could deliver what the Switch needed as a platform. It needed to maintain a good enough battery, while consuming minimal heat when un-docked. It needed to be easy to develop for and powerful enough for developers, but also weak enough to accommodate for the aforementioned issues. It needed to be affordable, but also profitable. Tegra X1 was the only chip that could fill this role. 

If Sony were to make a Switch-like device, it's almost guaranteed they'll go with Tegra like Nintendo did. Tegra X2 would give Sony's device all the PC-like development tools and engine support found on PS4, while still being suitable for a mobile product, all while being a bit more powerful than Nintendo's offering in the process. 

Tegra X1 and X2 are ancient tech at this point. Ryzen/Navi on 7nm will run circles around those chips. Battery tech is making serious leaps at the moment, which will make things even more viable in the next year or two. We basically have the perfect mix of tech to make this happen. Really, 7nm+ Ryzen/Navi + a Solid State Battery should offer an amazing Mobile Console Gaming expereince.

collint0101 said:

Dude literally no one wants that except for you. There's a reason both Xperia play and the 3g Vita were massive duds and doubling down on that idea would just cause further losses. Hell why is this even relevant here this thread is about 3rd party support

The reason 3rd parties didn't support Vita, is because Sony dropped Vita in favor of Xperia. Vita didn't fail simply because it wasn't a good platform. Sony killed Vita, they didn't want 3rd party support. 

Xperia Play and the 3G Vita didn't fail because people don't want gaming phones/connected portable gaming devices. They failed because people don't want unsupported platforms.

Xperia Play had no 1st or 3rd party titles, no Online Multiplayer, No Friends List, nothing. It didn't even ship with access to the PlayStation Mobile store. You had to turn off the safe apps feature in android, find the hidden PlayStation Mobile site, and download/install it yourself. On top of all of that, it was had terrible hardware specs compaired to other phones at the time. 

The 3G Vita's had multiple problems, but its biggest was Sony killing it off to focus on Xperia. On top of that though, the exclusive AT&T did it no favors at the time in the US. It lacked Online MP. It was and still is limited to 20MB downloads. Sony never even marketed the Skype feature. 3G Vita in its execution is no indication of people not wanting a connected Portable Gaming device. 3G Vita is an example of poor use of good technology, and absolutely no marketing.

Wrapping things up in connection with 3rd partyy support, I bring up the possability of a future PlayStation Portable that would have 100% 3rd party support thanks to a unified architecture with PS5. A connected version could be made as well, a 5G PlayStation Phone would be able to deliver an uncompromised online gaming expereince. 

The idea that no one wants a connected Portable gaming device, with a full lineup of current AAA 1st and 3rd party titles is complete nonsense. Switch is living proof of this at a small scale. A device that gets full 3rd party support and connectivity outside the home will only perform even more impressively. No one can convince me for a second that a connected Portable with Fifa, Madden, NBA 2K, Red Dead Redemption 2, Call of Duty Black Ops 4, Fortnite, PUBG, God of War, and Spider-Man would not be selling successfully right now.

This is not true.

The reason the Vita had terrible third party support was despite its comparatively great developer tools, and Sony's  unprecedented support of the platform (giving away developer kits, offering to send members of their team to assist in solving technical issues of bringing games to that platform) it was just very, very difficult to port a PS3/X360 game to the Vita. It required essentially remaking most of a game from scratch. It required massive, massive downgrades, and a disturbing amount of effort

... for crap sales on a platform that was too expensive and not powerful enough to offer the experience its userbase wanted to get from it. People wanted a handheld console they could play PS3 and Xbox 360 games on. They wanted Assassin's Creed, Borderlands 2, Madden, Uncharted, Fifa, Call of Duty, etc. on the go offering a user experience that was nearly as good as the PS3/X360. The Vita came well short of that. The big titles that were "ported" were poor substitutes for the home console experience. It has nothing to do with Sony's support and everything to do with them releasing a console that just couldn't perform the way they expected it to. The Vita's release was a still birth it just took a year for developers (and Sony themselves) to realize it was more effort than expected, and it just wasn't worth the effort.

Last edited by potato_hamster - on 21 January 2019