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CGI-Quality said:
thismeintiel said:

Lol, 30 FPS is not choppy.  Let's not use hyperbole to try and win a debate.  There is nothing choppy about a locked in 30 FPS. 

And every game could run at 60 FPS if devs so chose.  Sure, they would have to lower some of the fidelity, but it is possible.  Doom, for example, is still a really good looking game.  And while it is really fun to play, that 60 FPS screams that I am playing a video game.  Things do not move that smoothly across your eyes in the real world.  This is the same reason 48 FPS film failed.  While many people are fine with higher framerates in games, as it is a game, they do not want that in their films where it is supposed to be capturing lifelike images.  So, there is much more to the 30 FPS vs 60 FPS and 24 FPS vs 48 FPS than just HW limitations.  It is most often a preference. If I were making a game that I was aiming at complete realism, there is no way I would want it to run higher than 40 FPS.

Nothing hyperbolic about that statement and there is no debate to win. You either prefer higher frame rates or you don't. Yes, by comparison to both what I see in real life and 60+fps gaming, 30fps is choppy. If you truly think it runs 'nearly as good as real life', then it is clear that you haven't spent much time playing higher or you're just choosing the lower frame rate for.....whatever reason. Remove the motion blur (what many 30fps games hide behind) and you have a choppier experience. That's Game Design 101.

It is 100% hyperbolic to say that 30 FPS is choppy.  Movies run at 6 FPS less than those games, and they are not choppy, either.  And it's not just from experience that I know this, it is just a scientific fact.  It only takes ~20 FPS to fool the brain that a series of images are actually in motion, without the choppiness of something like stop motion animation.  At 24 FPS and 30 FPS, it is impossible for it to look choppy.  Sure, it's not as smooth as 60 FPS, but nothing choppy about it.  And motion blur is not to remove any kind of choppiness from low framerate, it is to address image ghosting from previous frames, mainly caused by turning the camera quickly.  It's also used to simulate something our eyes naturally do with motion.  A game running at 18 FPS isn't going to magically look smooth because you threw some motion blur at it.

Well, glad we agree that it is about preference.  30 FPS for games is here to stay because many think it actually looks more cinematic.  Same goes for 24 FPS for film.