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Mandalore76 said:
DonFerrari said:

You can use a regular usb cable and power outlet. You don't need the dock to charge. Also haven't seem the dock standalone yet, thanks to saying it is already being sold.

 

No problem.  It wasn't a secret.  The extra dock has been available in the US since over a year before the "2nd Switch Set" came out in Japan.  I bought a 2nd Dock for my Switch on June 15, 2017.  It was announced on April 17, 2017 for release in May.  The "2nd Switch Set" wasn't announced in Japan until May 23, 2018.  

Also, not using the Dock manufactured by Nintendo has led a number of people bricking their systems trying to charge the Switch with cheaper cables.

Haven't heard of people having issues by just using regular chargers... Does Nintendo give any heads-up on the box or any visible place to not try to charge your Switch without the dock? Because on the videos and idea to play Switch on plane since a lot of trips would outlive Switch battery I was under the impression that was acceptable to use a regular USB outlet.

My PSP, PSVita and controls for PS3 and PS4 all charge normally on usb.

Shore said:
Ganoncrotch said:

Welcome to vgchartz!

 

Thanks!

DonFerrari said:

2M games with Nintendo cut about 30 USD (and mind you they are giving rounded numbers). And you have marketing usually costing about as much as the actual game so sure if you want to go from 20M to 30 or even 40M be my guest, doesn't change the fact that the cost to make BotW (let's not even consider they pushing the launch and making an improved version for Switch, those types of "ineficiencies" doesn't show the real cost to make, but more bloat what should have been used), the costier of Nintendo projects was much lower than regular AAA games.

I'm not arguing that nintendo games have big budgets but i believe that Botw is an exception to that rule considering it's development time (over 4 years) and the amount of people that worked on it (more than 300 according to Eiji Aonuma). That being said i personaly believe that the development costs for the game was something around 60m, excluding marketing, but this is just my guess as we have almost nothing official on the matter.

I agree on BotW that is why I said BotW have a budget similar to other AAA games (not the highest ones, but those are the exception on AAA as well).

The 300 people that worked on it where on constant basis? (GT5 for example had 100 people routinely and 300 depending on the phase of development).

For the development to cost 60M excluding marketing then they would need more than 2M to break even.

PortisheadBiscuit said:
Shore said:

Thanks!

I'm not arguing that nintendo games have big budgets but i believe that Botw is an exception to that rule considering it's development time (over 4 years) and the amount of people that worked on it (more than 300 according to Eiji Aonuma). That being said i personaly believe that the development costs for the game was something around 60m, excluding marketing, but this is just my guess as we have almost nothing official on the matter.

BOTW was 100m to develop

Yes sure, and with marketing cost Nintendo would break even on 2M sold by taking the full 60USD no taxes, cuts and other costs right?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."