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Shore said:
DonFerrari said:

Don't know which kind of calculation was that but Zelda definitively didn't had a budget of only 20M

https://www.forbes.com/sites/olliebarder/2016/06/30/zelda-breath-of-the-wild-needs-to-sell-2-million-copies-to-break-even/#218b5bb2615f

First post on Vgchartz btw

2M games with Nintendo cut about 30 USD (and mind you they are giving rounded numbers). And you have marketing usually costing about as much as the actual game so sure if you want to go from 20M to 30 or even 40M be my guest, doesn't change the fact that the cost to make BotW (let's not even consider they pushing the launch and making an improved version for Switch, those types of "ineficiencies" doesn't show the real cost to make, but more bloat what should have been used), the costier of Nintendo projects was much lower than regular AAA games.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."