By using this site, you agree to our Privacy Policy and our Terms of Use. Close
drinkandswim said:
DonFerrari said:

Doesn't make an ounce of logic to instead of making a game that already is on the 10+M sell on PS/Xbox design a new IP or change the base to Switch to try on a base that those type of games make 1M sales.

Well I think it does. Because for instance a game like RDR2 costs approx. $400 million to make according to estimates I have seen. The cost to port is a lot less. Like for instance porting Diablo 3 tooks 6 men 9 months to port to the Switch from what I read. So if you already invested that much money into the game and the cost to port is about $1 million dollars why wouldn't you? If you sell 1 million copies you still profited $39 million dollars (assuming they sell for $60 and make $40 per game (after distribution costs/discounts).

Also they don't typically use their main staff for ports. They usually use a third party. 

You were talking about making IP or making their base :

" I also think Switch will get some games built from the ground up since I expect the base will be large enough for Developers to see value. I can definitely see for instance Blizzard/Activision making a ground up Call of Duty for Switch especially since Fortnite is a huge success on Switch so there is a Shooter base there already. "

So devs are already mostly fully utilizing their teams. So instead of making Call of Duty 2021 focused on PS5/X4 they would make Call of Duty Switch?

Whatever game they develop, or new teams they create will hardly be made to focus on the platform that may sell 1M instead of 10M.

RDR2 won't run on Switch unless they make several cuts. And by the time PS5 launch hardly will R* look at porting RDR2 to Switch, they will more likely making GTA6 cross gen entry to double dips or even RDR2 remaster.

Mandalore76 said:
DonFerrari said:

 

Which ones?

Fifa 14 launched on PS2, PES 2014 as well launched on PS2.

I though Fifa 14 didn't launch on Wii, but PES 2014 didn't launch on it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."