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drinkandswim said:
Intrinsic said:

No. 

That is very very very far from all we have seen.

Resolution is NOT the only difference between PS3/360 (7th gen) games and PS4/XB1(8th gen) games. When comparing this new thing of having Pro consoles then yes the main differences are rez and FPS.

And when the PS5/XB4 is out, there will be games on those platforms that the current PS4/XB1 can't run And trust me the NS won't be able to run them either, and neither will the NS2.

But this also doesn't matter. Truth be told you can make your argument soundly without having to pit the NS or mobile in general against home consoles. There is a large audience for gaming on the go.... that has always been true and will continue being true. And the simple truth is that the gamers that prioritize mobility over home console gaming don't even care as much abut the kinda stuff the home gaming crowd cares about. Like not a single person bought the NS because it plays games at 1080p/900p. If its max rez was 720p it would have sold just the same. 

Thats good because im not comparing 360/PS3 to Xbox One/PS4. Im talking Xbox One to Xbox One X and PS4 to PS4 Pro since thats the only console jump in the last 6 years.

PS4/X1 launched in the end of 2013 so that was the jump from PS360 that happened in the last 6 years and the change in gen. Not sure why do you think Pro and X1X as mid gen refresh, made to play the same games with higher res defined to not break userbase because it wasn't a new gen (and in the case of PS4 only 2,25x more powerful than base console, not a gen jump at all).

Bofferbrauer2 said:
DonFerrari said:

When PS5/X2 get released ports for PS4 and X1 will drop within a year or two depending on the sales of the HW and SW. And the fact they are willing to go to the lower power PS4 because its 100M userbase (and X1 benefits because of close level of HW) will probably buy a lot of SW doesn't mean they will want to drop even further to get the lower sales of Switch on that same game (for the ones that are already selling good on Switch sure they may get it, but that isn't what we are talking here).

Switch already don't get most AAA 3rd party now, and won't get them on PS5/X2 gen with a Switch Pro even if Switch Pro gets same capacity of PS4/X1.

PS360 got ports until 2016, over 3 years after the release of this gen even though the PS4 was selling like hotcakes. They may get less ports, but the ports won't stop that early.

Yes sure, Fifa and other similar games. But go and look at the sale of most of these ports or even their relevance.

Switch is getting more and more ports. The publishers were wary after the colossal flop of the Wii U, and took a while before jumping on the Switch ship. EA for instance is reportingly porting the Frostbyte Engine to the Switch, thus allowing all their games to run there. Who would have expected a port of Mortal Kombat 11? The slew of Final Fantasy games announced during the Direct last year? The publishers know they missed the train early on and are now scrambling not to miss it again. In other words, more and more ports will come.

Mortal Kombat is a fighting game (one that have done good sales in the past on Nintendo console as well), final fantasy ports of old games not XV. If you really expect games of the caliber of RDR2 on Switch in the future you are for a down.

@bolded: That doesn't make much sense, and especially no business sense. Why would you port games for replaced hardware but not go a bit lower to garner clients of a console that's still selling, and most probably selling pretty well even by then? As long as games will be ported to the XBO, you can be damn sure they'll take the extra step to port to Switch too, as there's just more to gain there by then.

Because even now when X1 is relevant HW the Switch port is hard to do and cut a lot of corners. So when X1 is the one that needs a lot of cuts made to get made the Switch will need much more cuts and it may become ludicrous. There were Fifas being ported to PS2 while not being ported for Wii just to remind you.

They will make ports to consoles where they will profit enough.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."