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drinkandswim said:
JRPGfan said:

The PS4pro is also capable of FP16 operations..... but people dont say its a 8.4 TFlop system thats more powerfull than the Xbox One X.

Why? because in reality fp16 means very little and can often not be used for much.
So its basically irelevant.

The "true" measure is to compair its Fp32 gpu compute vs the others fp32 compute abilities.

Thats why I said switch = 392 gflops, while the xb1s = 1400 Gflops (1.4 Tflops) and PS4 is 1840 Gflops (1.84 Tflops).

 

 

"although im not sure if they are running any game on solely FP16 operations."

In most (3rd party) games I doubt developers even make use of Fp16.
And in those that do (even amoung nintendo 1st party games), its probably less than 10% of the games needed compute power thats Fp16, the majority will be FP32.

Its not typically used in 4K gaming if thats what you mean. But that doesnt discount it as relevant for the Switch. Since max resolution on the Switch is 1080P.

FP16 doesnt depend on resolution....... its just as good for 1080p as it is for 4k.

In far Cry 5, some parts of the water calculations can be done with FP16.
This means when you are in area overlooking alot of water, or doing things in the water, it might run slightly faster.

But the water part, only makes up a small amount of the stuff the GPU has to do, for you to see the game.
Thats why I said FP16 doesnt make a huge differnce.

There are limits to what you can use this tech for, without heavy drawbacks.
Which is why it wont make a drastic differnce for most of the game.

Think of it as a way to get like +10% performance in certain area's of a game.
Thats pretty much what it amounts too, it doesnt just magically make the Switch twice as powerfull.