drinkandswim said:
I agree the article I posted was wrong, but we cant discount that the Switch is capable of FP16 operations just because all the other systems (360/PS3 and Base Xbox One and PS4) arent capable of them. So the max gflops is actually 800 although im not sure if they are running any game on solely FP16 operations. |
The PS4pro is also capable of FP16 operations..... but people dont say its a 8.4 TFlop system thats more powerfull than the Xbox One X.
Why? because in reality fp16 means very little and can often not be used for much.
So its basically irelevant.
The "true" measure is to compair its Fp32 gpu compute vs the others fp32 compute abilities.
Thats why I said switch = 392 gflops, while the xb1s = 1400 Gflops (1.4 Tflops) and PS4 is 1840 Gflops (1.84 Tflops).
"although im not sure if they are running any game on solely FP16 operations."
In most (3rd party) games I doubt developers even make use of Fp16.
And in those that do (even amoung nintendo 1st party games), its probably less than 10% of the games needed compute power thats Fp16, the majority will be FP32.