JRPGfan said:
XB360 was around ~240Gflops A big thing about resolutions is ram size requirements, the Switch haveing more will allow it to do things a xb360 couldnt, and also help run higher resolutions. Theres more to a console than just how powerfull its GPU part is. Stuff like the CPU, Memory Size, Memory Bandwidth ect... all effect how things end up performing. The PS3 actually had a slightly weaker GPU part than the xb360, but instead a more powerfull CPU (that was hard to program)... in the end some 3rd party games actually ran better on the xb360 because of this. |
I agree the article I posted was wrong, but we cant discount that the Switch is capable of FP16 operations just because all the other systems (360/PS3 and Base Xbox One and PS4) arent capable of them. So the max gflops is actually 800 although im not sure if they are running any game on solely FP16 operations.