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JRPGfan said:
drinkandswim said:

Lol yeah okay the Switch is 360 gflops but running the same games at 4 times the pixels. Get real you guys have no clue.

XB360 was around ~240Gflops
Switch is ~392 Gflops (but newer architecture, so its atleast twice the power of the XB360 imo)

Also look at the ram of the systems:
XB360 = 512 MB + 10mb eDram
Switch = 4GB LPDDR4

A big thing about resolutions is ram size requirements, the Switch haveing more will allow it to do things a xb360 couldnt, and also help run higher resolutions. Theres more to a console than just how powerfull its GPU part is. Stuff like the CPU, Memory Size, Memory Bandwidth ect... all effect how things end up performing.  The PS3 actually had a slightly weaker GPU part than the xb360, but instead a more powerfull CPU (that was hard to program)... in the end some 3rd party games actually ran better on the xb360 because of this.

Yes the Switch is alot more powerfull than the old PS3 or XB360.
Its still very weak compaired to the PS4 or XB1.

I agree the article I posted was wrong, but we cant discount that the Switch is capable of FP16 operations just because all the other systems (360/PS3 and Base Xbox One and PS4) arent capable of them. So the max gflops is actually 800 although im not sure if they are running any game on solely FP16 operations.