By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Vodacixi said:
I might use it. If I had an online subscription. I refuse to pay them for doing so little so bad.

As for Metroid (NES)... is only fun if you know what you're doing before starting. I played Zero Mission before Metroid (NES), so I had a general idea of where was every power up, were to go and what to do. That allowed me to have a good time with the game, even if I got lost from time to time.

But if you go blind, it's an incredibly boring, frustrating and overall stupid game. Almost every room has like tons of clones of itself. Like... you enter a room. You exit that room. Enter another room. AND IT'S THE EXACT FUCKING SAME AS BEFORE. I understand this is due to the limitations of the NES back then, but the reason hardly matter: it is what it is. Let's add to the mix that we don't have a map, that there are some unfair situations like enemies that will go through doors and will be able to kill you even if you are exiting the room or sections with a super narrow corridors that won't allow you to jump and doge the enemies that come flying at you from left and right... and also let's remember that passwords can only let you start from the beginning of the area where you died (at 30hp). Although I guess that in the Switch you have savestates, so that doesn't really matter.

Anyways, to me Metroid is a terrible game. Mostly due to hardware limitations, but that doesn't really matter in the end.

I played it blind and enjoyed the hell out of it.

Although, I do think that people who have a good head for memorizing areas will enjoy it (and these types of games in general) a lot more. While a lot of the areas are mirrors, for the most part I was fine with it because I enjoyed the obstacle course of it, and most of those repetitive rooms take seconds to get through, and the aiming/shooting (especially with freeze beam) gets really fun when you get good at it.

On difficulty, I found it was on the easier side of most NES games: Zelda 1, for example, is WAY more difficult. Super Mario Bros 3 as well.

But playing cautious is rewarding in Metroid, and if you’re someone who played a lot of monster hunter over the last 10-15 years or so, this isn’t going to be a problem... or even RPGs like Xenoblade where tactical retreats are a thing. But, I agree, the lack of a consistent health restoring location can be painful: and it did force me to slightly abuse save states in the final section of the game; for the most part, it takes A LOT of damage to even lose 1 energy tank, in the final area those energy tanks can go down in seconds.

 

A remake of Metroid with 3 full restore locations would have been nice: 1 at the beginning of the game and 1 at the start of each lair.



I describe myself as a little dose of toxic masculinity.