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pokoko said:
Pemalite said:

The content would have still existed. The content would have simply been more comprehensive and better bang-for-buck. - They used to call such content an "expansion pack".
Or... It would just simply be included within the game itself from the outset... Plenty of examples where questionable content that pertains to a games story was cut and made DLC after the fact.

People keep buying DLC and Microtransactions... So Publishers will try any kind of tactic to monetize anything and everything... If you like DLC, then sure. You like it. But that just means you support the current industry trend... And you don't really get the right to whinge when things go south.

Developers have said before that some DLC is completely original and would not have been included in the base game if DLC did not exist.  In fact, developers have said that there is tons of content that is cut for design and narrative considerations that might show up as DLC but would not otherwise find its way to consumer.  I've read such about Obsidian and BioWare and I'm pretty sure someone involved with Borderlands said the same thing. 

And if you're going to equate DLC with microtransactions (which is ridiculous) then "expansion packs" are the same thing.  Anyone who bought those doesn't get to whinge, either.

@ bolded: Yeah, though the reason for this is generally that including all those things would make them miss the deadline even with weeks of crunchtime. In Indie cases, it can also be due to financial reasons, as including them would delay the release too long for them to finance the development. I can understand the latter case, especially if the developers are upfront about it. Often in those cases, the DLC is then free or at least pretty cheap and good value for money.

The former however, not so much. Especially if the deadline from the publisher is so short that the developer has to decide right at the beginning what they can include and what not (happened at least twice with Obsidian, once for KotOR II and then with Fallout New Vegas). I don't fault the developers about that, it's just ridiculous behavior from the publishers. And with the DLC in mind they know they can do this with impunity, so it's sometimes an enforced trope.

Paid DLC is a form of Microtransactions, but not all microtransactions are DLC. Expansion packs are much bigger and generally sell at the price of an Indie game (around 20 bucks generally) and come with lots of content; their cheaper price mostly stems from reusing all the assets from the base game and only developing few new things for them. But I agree conflating all of them is ridiculous

Last edited by Bofferbrauer2 - on 05 January 2019