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Jumpin said:
Cobretti2 said:
TBH i think the impact was more seen on Wii/WiiU and somewhat now.

The other two consoles and gamecube to a degree had decent 3rd party support, so you never noticed game droughts and reliance by Nintendo on their main studio.

If you only play Nintendo games I can see where you are coming from here.

Errr, are you serious? N64 and Gamecube droughts were so bad that there were months with literally NO new game releases. I’m not talking only bad games, but nothing at all being released. 

Hm, that's an interesting statement but it doesn't make a lot of sense when you talk about the Gamecube in this respect. The Gamecube sold almost as much total software as the Nintendo 64 (208.57 million vs 224.97 million) despite the fact that it sold 11 million consoles less, and the attach rate for exclusive game series that appeared on both consoles was nearly the same from Nintendo 64 to Gamecube (meaning that Nintendo couldn't rely on the sales of these games to come close to the N64's total software sales, since attach rate is relating to total consoles sold). 

Gamecube's total software attach ratio was a whole 3 games higher than the Nintendo 64's too, even though exclusives were contributing less to total sales. And Gamecube's software attach ratio wasn't that out of the norm relative to other consoles at the time. 

PS2's software attach ratio - Around 10.7 games per console 

Xbox's software attach ratio - Around 11 games per console 

Gamecube's software attach ratio - Around 9.6 games per console 

PS1's software attach ratio - Around 9.2 games per console

N64's software attach ratio - Around 6.8 games per console 

Of course when you talk about a Nintendo console and relate it to a Playstation or Xbox console it should always taken into consideration that the Nintendo console will have a higher percentage of it's sales come from exclusives, but the point is that even with exclusives having a similar attach ratio - and thus selling worse on Gamecube than on Nintendo 64, the system still was very close to matching Nintendo 64's total software sales and ended up having a much higher attach ratio of overall software despite relying on exclusives left to make up that total. So the only logical conclusion is that, yes, third parties released on Nintendo and they were bought. 

Also, Gamecube's first year of release is absolutely filled with well respected exclusives (many third party) - though it does vary a bit based on region I suppose. I seem to remember however you stating a couple of times that Nintendo's Gamecube Era games were not very well made in your opinion, so I can understand that outlook. Nintendo 64, Gamecube, Wii, and Switch all had very great first years in terms of exclusives, and that's saying a lot because the Nintendo 64 launched with like two games. I think when you look at something like Gamecube, the biggest problem release-wise was that so much of the notable software was in it's first two years and not a lot after. 

Last edited by AngryLittleAlchemist - on 03 January 2019