Pemalite said:
If it's a question of power... Remember that Microsoft isn't actually doing pure emulation in it's backwards compatibility efforts.
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Correct. Microsoft has baked in some hardware support for the Xbox 360 (Mostly just texture format stuffs) into the Xbox One's SoC which can lend a hand to backwards compatibility, but it's not entirely necessary. |
Well DF didn't exactly clarify how much of the burden is being handled by hardware. It was sound, some graphical aspects, etc. Its possible the X1 could run 360 games entirely through emulation, but they found other ways use to use hardware it seems. And again, its still the CPU and GPU doing the heavy lifting for X1's BC.
I was referring to you talking about the emulators on PC for 360 and PS3. The optimization isn't great on either but even with further optimization they will always require higher end CPUs for a locked 30 or 60 fps, depending on the game. By today's standards at least.
Well it seems we're on the same page really, for the most part. Its hard to say what a brute force approach on X1 BC would look like as they opted to do a few things to make that not entirely necessary. I can't help but wonder if those baked in features help with easier and more accurate emulation versus really lowered the overhead.
In the end I think we came to the same conclusion that the PS4 simply doesn't have the power to emulate PS3 properly, full speed, or whatever. Maybe if there were some baked in features that would help, but I still think emulating the Cell is more resource intensive than the 360 CPU. When you look at the PC emulators though, the PS3 emulator is much better optimized.
I'm hoping we see a notable PS3 emulator in the PS5. It would probably be handled like the PS2 emulator on PS4 though, you just buy games off the store. But if it can run those PS3 games with improved performance and 4K, that would still be great. That would allow Sony to put many PS3 games on a some sort of Game Pass clone.
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